Tuesday, 3 September 2013

Kinect Star Wars

After our work on Disneyland, Microsoft came to us for help on Star Wars. The company in charge at the time wern't doing so well with the UI, so we were tasked to do a overhall on the menus and animations.

I've included some of the menu concepts, that started out as R2 projecting the menu to it being in the council hall. We got this back in November 2012 if I remember correctly, so at the start we only had two game modes. We inititally had 2months to complete everything, but as we all know the game got delayed. We did however have a early copy of the dancing stages haha. I didn't get a copy of the game to see it in it's final form, but I do know that my name is 18mins into the credits haha. Also they spelt my name WRONG!! :(


I did animation work for the game too, this is just an example of a button test I did. The code was done by Jon Pace. The button is fully interactive, with an over and pressed animation.


More Coaster Crazy

The last lot of artwork I did at Frontier before I departed. I'm actually not 100% sure what made it into the final game except the screen shots I've seen. I know the track pieces are different but other than that not a scooby doo. I do have the game but havn't played through it properly to see.

Finally got round to adding more work from my time at Frontier. Kinectimals mobile/now with bears!


Right Click on the image and select play to go to the next Frame. The file is corrupted so I'm not able to add a button unfortunately.



Wednesday, 3 July 2013

Super Man WIP



Still need to do some clean up on Supes and his cape. Finalise the cam movements, and complete the intro (i.e have him take off his glasses then rip open his shirt) Character design and inspiration are from "The-Orange-One". Here is her Deviantart page: I just changed the suit into the Man of Steel one.

Wednesday, 22 May 2013

Coaster Crazy screen grab

I found these great screen grabs showing my work on Coaster Crazy! I was mostly working solo on this before I left Frontier, so the majority of the UI is mine. Minus the world, launch, effect size and the "7" icons. The lay out and the backing the icons are sitting on were done by Anil Glendinning.

Rough Animation

Going through my old files and found a few animations I never finished, and most likely won't go back to. Nothing exciting, but thought I'd share any ways.







Thursday, 16 May 2013

Animation page problem

I've just been told the "animation" page doesn't work. I'll try and get it sorted asap :)

Wednesday, 20 March 2013

Animating in Flash (time lapsed)

Very old now. Actually forgot I had it uploaded on Youtube, thought I'd still share it.

Friday, 8 February 2013

Quick animation test, kinda old now. Done over two days inbetween eating and sleeping and stuff :)

Friday, 1 February 2013

Some more work from Lostwinds 2 on the IOS
After the release of Lostwinds 1 I was told to update some of the assets within the game, to make them more HD
we also realised there were no help icons for Riveren, so I had to draw those up based on Toku's ones
I also had to draw up new achievement icons for the game. Enjoy :)








Lostwinds Navigation Help


 

Two of the three navigation help videos I did for Lostwinds 1&2 on the IOS.
the third video is of the Riveren Character which is the same as Toku, so no point in showing it twice.
This was animated in After Effects :)

Wednesday, 23 January 2013