After our work on Disneyland, Microsoft came to us for help on Star Wars. The company in charge at the time wern't doing so well with the UI, so we were tasked to do a overhall on the menus and animations.
I've included some of the menu concepts, that started out as R2 projecting the menu to it being in the council hall. We got this back in November 2012 if I remember correctly, so at the start we only had two game modes. We inititally had 2months to complete everything, but as we all know the game got delayed. We did however have a early copy of the dancing stages haha. I didn't get a copy of the game to see it in it's final form, but I do know that my name is 18mins into the credits haha. Also they spelt my name WRONG!! :(
I did animation work for the game too, this is just an example of a button test I did. The code was done by Jon Pace. The button is fully interactive, with an over and pressed animation.
Tuesday, 3 September 2013
More Coaster Crazy
The last lot of artwork I did at Frontier before I departed. I'm actually not 100% sure what made it into the final game except the screen shots I've seen. I know the track pieces are different but other than that not a scooby doo. I do have the game but havn't played through it properly to see.
Wednesday, 3 July 2013
Super Man WIP
Still need to do some clean up on Supes and his cape. Finalise the cam movements, and complete the intro (i.e have him take off his glasses then rip open his shirt) Character design and inspiration are from "The-Orange-One". Here is her Deviantart page: I just changed the suit into the Man of Steel one.
Wednesday, 22 May 2013
Coaster Crazy screen grab
Rough Animation
Going through my old files and found a few animations I never finished, and most likely won't go back to. Nothing exciting, but thought I'd share any ways.
Thursday, 16 May 2013
Animation page problem
I've just been told the "animation" page doesn't work. I'll try and get it sorted asap :)
Thursday, 9 May 2013
Wednesday, 20 March 2013
Animating in Flash (time lapsed)
Very old now. Actually forgot I had it uploaded on Youtube, thought I'd still share it.
Thursday, 21 February 2013
Friday, 8 February 2013
Friday, 1 February 2013
Some more work from Lostwinds 2 on the IOS
After the release of Lostwinds 1 I was told to update some of the assets within the game, to make them more HD
we also realised there were no help icons for Riveren, so I had to draw those up based on Toku's ones
I also had to draw up new achievement icons for the game. Enjoy :)
After the release of Lostwinds 1 I was told to update some of the assets within the game, to make them more HD
we also realised there were no help icons for Riveren, so I had to draw those up based on Toku's ones
I also had to draw up new achievement icons for the game. Enjoy :)
Lostwinds Navigation Help
Two of the three navigation help videos I did for Lostwinds 1&2 on the IOS.
the third video is of the Riveren Character which is the same as Toku, so no point in showing it twice.
This was animated in After Effects :)
Thursday, 15 November 2012
Coaster Crazy!
Here's the latest game I worked on for Frontier. Out now on ios devices... did I mention it's free?
In this video you can see a various amount of the icons I created.
Friday, 15 June 2012
Life drawing
Thursday, 5 January 2012
Lost Winds Mobile (Out Now)
Some more work I produced at Frontier for Lostwinds out on iPhone and iPad. It was fun trying to replicate an already established art style. A style that I really like.
With the "Navigation Help" I also did a few videos to go along with it, so I hope to get that up soon as well. Also I did not draw the hand and the walking Toku (Character). The static image of him were done by me.
You can find more info about the game here:
https://www.facebook.com/#!/lostwinds?sk=app_171885459576806
I'd also like to add that I did not create the back drob used here, just the art work.
With the "Navigation Help" I also did a few videos to go along with it, so I hope to get that up soon as well. Also I did not draw the hand and the walking Toku (Character). The static image of him were done by me.
You can find more info about the game here:
https://www.facebook.com/#!/lostwinds?sk=app_171885459576806
I'd also like to add that I did not create the back drob used here, just the art work.
Wednesday, 4 January 2012
My Work On Kinect Disneyland Adventures (Out Now)
Here's some (not all) of the work that I could get my hands on, which I produced at Frontier for Disneyland Adventures. I also animated some of the icons on/off screen and their idle animations. Hopefully I'd be able to have that on here sooner rather than later.
For the "Princess Faire" icons I posed the character in 3Ds Max and exported her out. I also posed a few for the character icons.
For the "Princess Faire" icons I posed the character in 3Ds Max and exported her out. I also posed a few for the character icons.
Wednesday, 8 June 2011
Sunday, 29 May 2011
Roar!
Winner of the "Best 2D Film" at the Animation Expose, watch our short film...Roar!
Thanks to Simon Booth, and Rex for the sound design.
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